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Introductory Unity Course
Brief summary of the Unity user interface
Learn to use the Rigidbody component to assign a GameObject to the Physics Engine
Learn to use Rigidbody.AddForce and keyboard input to create a controlable, rolling character
Use Unity's primitive shapes to create a simple level, then learn to add extra features to make your level more interesting
Learn to create a few GameObjects for the player to collect. Use tags to let the player collect different type of objects, without duplicating code
Score points for collecting items and display the points to the screen
Create a nice looking animation for when you collect an object
Use an audioSource component to play sound files
Send the player back to the last checkpoint touched when they fall off the level, touch a hazard, etc
Create a function which sets the player back to the last checkpoint which we can use for making enemies or making falling off the level send you back
Create GameObjects which are programmed to send the player back to the last checkpoint
Display a greeting screen for your player, and learn to use buttons to call public methods and change scenes