[No coding] Controls in Unity

Information
Step 1
In this lesson we'll learn how to use Unity's controls and shortcut keys!
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Step 2
Open up Unity 5, create a 3D project, name it whatever you want and save it where you want it to be.
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Information
Step 3
This tab is called the Scene, we'll be mostly moving in this window.
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Step 4
HOLD Right Mouse click and move around in the scene to rotate view.
Step 5
In the Hierarchy tab, create a 3D cube!
Step 6
In the Scene tab, use WASD keys while holding down right click to move around!

Advice: Hold down SHIFT while moving with WASD to move faster.

Step 7
On your mouse Using the middle scrolling wheel to zoom in and out.
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Step 8
This time, click and HOLD down the mouse wheel to pan around
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Step 9
If your cube is too far, you can select it in the Hierarchy, and then press F to zoom into that object.
Step 10
Now let's go over the tools. On the top left of your screen you'll see 5 tools.
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Pressing Q,W,E,R,T will go to that tool in Unity.

Step 11
Pan tool: Select your cube, press Q and click & hold to pan around.
Step 12
Move tool: Select your cube, press W then click and drag the x,y or z arrows to move the cube.
Step 13
Rotate tool: Select your cube, press E and then click & hold on a colored circle around your cube, then drag to rotate.
Step 14
Resize by side tool: Select your cube, press R and then click & hold one of the colored boxes to equally size the cube.
Step 15
Resize by edge tool: Select your cube, press T and then click & hold one an edge to resize it.
Planning
Step 16
What would happen if you rotate two objects? Where will the center be? For now, create a second cube.
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Information
Step 17
Right next to our 5 tools, we have a Center and a global button. These are used for the rotation tool.
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Step 18
Select both of the cubes and try to use the rotation tool.

We can see that this is rotated around the center between the two cubes.

Step 19
Select the 2 cubes again and press Z to change between rotate by center versus rotate by pivot
Information
Step 20
The other tool where you press X is to change between Global and Local for positioning.
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Step 21
Let's rotate a cube and then try to position it, does the XYZ arrows line up with the "cube" or the "world"?

It looks like it lines up with the cube(Local) and not the world(Global)

Step 22
Select the cube, and either press X or click Local/Global to switch between the two modes.
Step 23
Let's click submit and move onto Lesson 2 on creating Terrains!
[No coding] Controls in Unity Info

Account

MVCode Clubs

Created By

Nepgear tina (instructor)

Course:

[No coding] Unity Basics

Access Level

public

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