Every square or triangle you see on this means that, that part is moveable when turned into a cloth.
Increase capsule colliders size to 1 and then press ENTER to confirm.
Uh oh, our cloth is also like a rigidbody, it has a gravity, but we still want gravity to affect it...
Hurray it works!
We are going to use this Dynamic bones script, download it and import it into your assetsDownload DynamicBone.cs
Note: This script is made by Will Hong and it's only about 10% of the full package. If you want the full package, you can download it here to support him.
The hair is moving around like crazy! This is not what we want.
Yay! The hair and skirt is now attached to the body!
NOTE: Your 3D model might be different and needs a bit more adjusting until it looks right.