Part 4: Blender - Decimate Modifier

Step 1
Start a new project with nothing.
Step 2
Look up any 3D model on the internet to decimate, for me I'll use this anime character.

Note: Get help from an instructor if you need help importing it!

Blender's supported files: FBX, STL, DAE, 3DS, OBJ

Places to get free models:
* https://www.turbosquid.com/Search/3D-Models/free/character
* https://free3d.com/3d-models/characters
* https://sketchfab.com/models/popular
* https://www.cgtrader.com/free-3d-models
* http://www.cadnav.com/3d-models/human/
* https://www.deviantart.com/ (Search "3D Model")
Or Google "3D free character models"

Step 3
Now we'll attach the Decimate Modifier to our 3D model! Then adjust the Collapse Ratio and Planer Limit

First if your 3D model is rigged, select the bones and press H to hide it, then select your model's mesh and add the Decimate modifier.

Shortcut keys learned:

[H] - To hide the currently selected object
[H + ALT] - To unhide all objects
Information
Step 4
Okay, so it made the model look less interesting or messed up. Then what's the point of this you ask?

When a model has too many Verts, Tris, and Faces. Let's say around 2 million. Your Blender will become very laggy, and if you have anymore than that, Blender.exe will crash.

And if you use a 2 million polygon(verts,tris,faces) 3D model in Unity, it will take forever to load or it will also Crash Unity.exe!!!!

So with the Decimate Modifier, you can adjust your 3D model down enough to a point where it still looks okay and the polygon count is cut in half or even down to like 30% of what it was!

Challenge
Step 5
Then let's try that! Let's try the opposite of Decimating and try to lag our Blender program!

WARNING: This step is optional! It's only for testing what will happen if we have too many polygons! Beware if you had any unsaved work and make sure to save it!

  1. Press TAB to go into edit mode
  2. Press W to open the special menu
  3. Press Subdivide Once
  4. Wait until you see the poly count goes up
  5. Press Subdivide again and repeat this process until you can feel the lag.

  6. Then add the decimate modifier and see if you can get the poly count back down to around 10~30k! (depending on your model)

Step 6
You are finished with this lesson. Click on submit and continue onto the next lesson on the Remesh modifier!
Part 4: Blender - Decimate Modifier Info

Account

MVCode Clubs

Created By

tina (instructor)

Course:

Shape Shifting Magic!

Access Level

premium

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