Part 5: Blender Complex Shapes

Information
Step 1
In this lesson we'll learn how to build complex shapes using what we had learned!
Step 2
Open a new project or load in only a cube.
Step 3
Give the cube about 7 loop cuts both ways (X and Y axis)
Step 4
Click on Faces select button, and click any square and press E to extrude up or down. Do this a few times.
Shortcuts Learned:

[E] - Extrude
Step 5
To make everything smooth out, select the entire cube and then add a subdivision surface modifier

We should have this panel on the right side of our screen. Give the Subdivision views to around 3-5 to make it smoother.

Shortcuts Learned:

[E] - Extrude
Step 6
You can add loop cuts to where it's too curvy or too pointy to change it to a more refined shape.
Shortcuts used in this video:

[TAB] - To switch between object mode and edit mode
[CTRL + R] - To create a loop cut based on where the mouse is positioned
Step 7
Next let's learn about combining multiple meshes. Create 6 cubes spaced apart by XYZ axis.
Step 8
Now go into Edit mode, switch to face select and delete all faces that are facing inwards.

Right now all the cubes are separate objects and we need to join all of them.

  1. While in Object mode, HOLD select and click every cube until all is selected.
  2. Press CTRL + J to join all the meshes together.
  3. To test this, press A to deselect and then click on any cube, they should all light up.
  1. While in Edit mode, switch to face select mode.
  2. Select each face that's facing towards the middle and press DELETE
  3. Select "face" to delete that face.
Shortcuts Learned:

[E] - Extrude
[CTRL + J] - Join all selected objects
Planning
Step 9
Now here's where the magic begins! We'll start combining and merging vertices!

Let's brain storm how this will look...

This is what we have now and we want to connect the vertices to each corner and sides of the cube.

I've drawn lines on what we're about to do! We'll start combining the vertices like this.

Step 10
To merge vertices, we select two verticles by holding SHIFT and selecting both, then ALT + M to merge...
  1. Select two vertices
  2. Press ALT + M
  3. Merge at center

Uh oh, what happened? What we were looking for was just a "line", but the whole corners connected!

Shortcuts Learned:

[E] - Extrude
[ALT + M] - Merge vertices
[CTRL + J] - Join all selected objects
Step 11
To solve this we have to press E to extrude or "make copies" of our selected vertices and then try again.
  1. Select two vertices
  2. Press E to extrude
  3. Right click to let go of them
  4. Press ALT + M
  5. Merge at center
Shortcuts Learned:

[E] - Extrude
[ALT + M] - Merge vertices
[CTRL + J] - Join all selected objects
Challenge
Step 12
Do the same for all other vertices!
Step 13
It's all see through! We want to fill in the empty spaces! Select 3 or more verticles and press F to fill.
Shortcuts Learned:

[E] - Extrude
[ALT + M] - Merge vertices
[CTRL + J] - Join all selected objects
[F] - Fill in between 3 or more vertices
Challenge
Step 14
Fill in all the other empty spaces on your own!
Information
Step 15
You are finished with the Blender Basics course! Congradulations!

Here's all the shortcuts that was learned in this couse.

[S] - Scale
[R] - Rotate (based on camera position)
[R + R] - Rotate (based on mouse position)
[G] - Grab
[H] - Hide
[ALT + H] - Unhide all

[X] - to align along X axis when grabbing, scaling, rotating
[Y] - to align along Y axis when grabbing, scaling, rotating
[Z] - to align along Z axis when grabbing, scaling, rotating

[TAB] - To switch between object mode and edit mode
[A] - Deselect
[A + A] - Deselect and then select all
[SHIFT + C] - Align cursor to the center
[SHIFT + A] - Create mesh

[HOLD SHIFT + Left click] - Select multiple vertices, edges, or faces
[HOLD ALT + Left click] - Select a loop
[HOLD SHIFT + ALT, then Left click] - Select multiple loops

[Z] - Switch between wireframe mode and textured mode
[CTRL + R] - Create loop cuts
[B] - Box select to select multiple vertices, edges, faces

[Numpad 5] - Switch between perspective view and orthographic view
[Numpad 7] - Top view
[Numpad 9] - Bottom view
[Numpad 1] - Front View
[Numpad 3] - Right View

[E] - Extrude
[ALT + M] - Merge vertices
[CTRL + J] - Join all selected objects
[F] - Fill in between 3 or more vertices
Challenge
Step 16
How to 3D Print:

Once you finish your Blender project and want to claim a 3D print, go to File, Export, and Stl.

Before you export, look for this box.

Make sure that Scene Unit is selected, then name your project and click export.

Then if you want to claim a 3D print prize, ask your instructors!

Part 5: Blender Complex Shapes Info

Account

MVCode Clubs

Created By

tina (instructor)

Course:

Blender Basics

Access Level

public

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