NOTE: We always want our TeleportTo script on our door. So... We should have the door as a prefab so every time we create it, it'll always have the TeleportTo script.
The player placeholder will always be our player, but our "target" placeholder will always be different. Make different empty object locations for each door.
Save and name your new scene as "level2"
Make sure that your level2 scene has:
* A player
* Something that the player can stand on.
* The UI Canvas that you made.
I used this Town assetDownload Town.unitypackage
Note: I named my level1 scene as "test".