Download this zip, and extract only the Post Processing folder. Then click and drag that folder into your Assets in Unity.
Right click on an empty space in our Assets and create a Post Processing profile. Name this "Profile1" or any name you wish.
Right click on an empty space in the Scene window, and create a Post Processing Volume and place it in the middle of our plane.
We also need our Post processing Volume's Box Collider to be big enough to surround our area.
To start, let's start with Color Grading.
It looks like we have a problem here! We have to change the Colorspace from Gamma to Linear in Edit > Project Settings > Player > Other Settings > Color Space
First you want to activate it by clicking All
Whenever our Camera enters the post processing volume, we will see all these settings.
Epic Roll a Ball
Created 11 months ago
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