Open it by clicking on the window button, then click on Animator. Click back on the Scene tab, select your player, and then click on Animator tab.
To move in the Animator window, click and hold the middle mouse wheel and drag it around to find your animations.
When we are not moving, something is 0.
When we are moving, something is NOT 0.
Is this something our speed* variable in our Animator?
Or is this something our
horizontal variable in our Player.cs script?
Can we connect our speed variable with our
Put 0.01 into the the speed variable field.
So we now go from "idle" to "run" if our speed is greater than 0.01.