Unity 5

Unity 5 Courses

Oculus Games with Unity: Rail Shooter or Rollercoaster

In this course we will build a virtual reality rail shooter (or rollercoaster) using Unity3D and an Oculus Rift!

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Super Roll A Ball

Introductory Unity Course

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First Person Exploration

Create a first person exploration game

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[No coding] Unity Intermediate

Learning more about Unity's Interface: Prefabs & Parenting, Humanoid 3D Models, Dynamic Mesh Components, UI Basics, Audio.

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Unity Advanced

Learn how to add Script functions to your game! Collision, Teleporting, Enable/Disable, Spawning, UI Variables.

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Build an RPG in Unity

Build a first or third person Action RPG in Unity

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[No coding] Unity Basics

Getting familiar with the Unity 5 game engine's interface; Controls,Terrain, Particles, Animations, Shaders, Lighting, Components.

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Unity Games for Mobile Devices

In this course we will learn how to optimize our existing Unity games for use on a mobile device!

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Latest Unity 5 Lessons

[No coding] Creating Terrain

Creating terrain with most customization tools!

Created by tina nguyen about 1 year ago

Access Level: public

Account: MVCode

[No coding] Creating Particles

Learn particle effects in Unity 5 to add to any project!

Created by tina nguyen about 1 year ago

Access Level: public

Account: MVCode

How to use GitHub Desktop Tutorial

How to upload(push) and download(pull) your projects from your github account!

Created by tina nguyen about 1 year ago

Access Level: premium

Account: MVCode

Unity RPG: Inventory System

Create an Inventory with Items you can use and pick up

Created by jamie over 1 year ago

Access Level: public

Account: MVCode

Unity RPG: Healthbars and damage mechanics

Learn to use a Slider as a healthbar and make the player and enemy take and deal damage

Created by jamie over 1 year ago

Access Level: premium

Account: MVCode

Using Unity with Version Control

Learn to use Git to save your project and work on it from home

Created by t doggo over 1 year ago

Access Level: public

Account: MVCode

Unity RPG: Enemies

Add an enemy to your game and teach it to walk around the game-world with simple path-finding

Created by jamie over 1 year ago

Access Level: premium

Account: MVCode

Unity RPG: Camera Controller

Make a 1st or 3rd-person Camera that follows the player and looks around with the mouse

Created by jamie over 1 year ago

Access Level: premium

Account: MVCode

Unity RPG: Player Animations

Create an Animation Controller and use it to animate the player

Created by jamie over 1 year ago

Access Level: premium

Account: MVCode

Unity RPG: Character Jump

Learn to make the character jump by pressing the spacebar

Created by jamie over 1 year ago

Access Level: premium

Account: MVCode

Unity RPG: Character Controller

Use a CharacterController component to make a 1st/3rd person character move across varied terrain smoothly

Created by jamie almost 2 years ago

Access Level: public

Account: MVCode

Particle Systems

Learn to create Particle Effects using Unity's built-in ParticleSystem, and then learn to put them into your games with code.

Created by jamie over 3 years ago

Access Level: premium

Account: MVCode

Parent and child objects: Moving Platform

Learn about Parent and Child objects and how you can use their relationships to your advantage by creating a moving platform

Created by jamie over 3 years ago

Access Level: premium

Account: MVCode

Patrol paths

Create a path of empty GameObjects and have another object follow it. Useful for patrolling obstacles, enemies, moving platforms, and more.

Created by jamie over 3 years ago

Access Level: premium

Account: MVCode

Hazards and Enemies

Create GameObjects which are programmed to send the player back to the last checkpoint

Created by jamie over 3 years ago

Access Level: premium

Account: MVCode

Creating levels

Use Unity's primitive shapes to create a simple level, then learn to add extra features to make your level more interesting

Created by jamie over 3 years ago

Access Level: premium

Account: MVCode

Creating a Main Menu using Buttons

Display a greeting screen for your player, and learn to use buttons to call public methods and change scenes

Created by jamie over 3 years ago

Access Level: premium

Account: MVCode

Checkpoints and Restarting

Send the player back to the last checkpoint touched when they fall off the level, touch a hazard, etc

Created by jamie over 3 years ago

Access Level: premium

Account: MVCode

Lives/Tries counter

Create a function which sets the player back to the last checkpoint which we can use for making enemies or making falling off the level send you back

Created by jamie over 3 years ago

Access Level: premium

Account: MVCode

Collectibles Extras: Sounds

Use an audioSource component to play sound files

Created by jamie over 3 years ago

Access Level: premium

Account: MVCode

Collectibles Extras: Collection Animation

Create a nice looking animation for when you collect an object

Created by jamie over 3 years ago

Access Level: premium

Account: MVCode

Collectibles Extras: Sounds and Animations

In addition to earning the player points, we're going to make collectibles play a sound as well as make a nice collection animation when they are touched

Created by jamie over 3 years ago

Access Level: premium

Account: MVCode

Collectible Objects

Learn to create a few GameObjects for the player to collect. Use tags to let the player collect different type of objects, without duplicating code

Created by jamie over 3 years ago

Access Level: premium

Account: MVCode

Creating a Character with a Rigidbody

Learn to use the Rigidbody component to assign a GameObject to the Physics Engine

Created by jamie over 3 years ago

Access Level: premium

Account: MVCode

Scoring and displaying points

Score points for collecting items and display the points to the screen

Created by jamie over 3 years ago

Access Level: premium

Account: MVCode

About Unity 5

An update to Unity that made major changes to the UI system, scripting, 2D physics, and many other things. Unity 5 projects are not backwards compatible with previous versions of Unity, so we will be making the switch to Unity 5 for all future lessons and projects.

http://unity3d.com/

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